DocumentCode :
3207733
Title :
Generating connected skeletons for exact and approximate reconstruction
Author :
Niblack, Wayne ; Gibbons, Phillip B. ; Capson, David
Author_Institution :
IBM Research, San Jose, CA, USA
fYear :
1992
fDate :
15-18 Jun 1992
Firstpage :
826
Lastpage :
828
Abstract :
An algorithm for generating skeletons of objects in a binary image is described. The algorithm produces a well-centered skeleton with the same simple connectivity as the object, and it allows the object to be either exactly or approximately (to within a known, user-selectable error) reconstructed. Its connectivity and reconstructability properties can be rigorously proved. For approximate reconstruction, the skeleton can also be (almost always) thin and is insensitive to border noise without image prefiltering or skeleton post-pruning, while maintaining the precise error bounds for reconstruction. Because of these properties, its robustness to rotation, pleasing visual appearance, and flexibility, it is well suited for such applications as data compression, image analysis, character recognition, and circuit board inspection
Keywords :
image reconstruction; binary image; character recognition; circuit board inspection; connected skeletons; data compression; image analysis; reconstruction; simple connectivity; well-centered skeleton; Image generation; Image reconstruction; Noise generators; Noise robustness; Skeleton;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Vision and Pattern Recognition, 1992. Proceedings CVPR '92., 1992 IEEE Computer Society Conference on
Conference_Location :
Champaign, IL
ISSN :
1063-6919
Print_ISBN :
0-8186-2855-3
Type :
conf
DOI :
10.1109/CVPR.1992.223248
Filename :
223248
Link To Document :
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