• DocumentCode
    3207733
  • Title

    Generating connected skeletons for exact and approximate reconstruction

  • Author

    Niblack, Wayne ; Gibbons, Phillip B. ; Capson, David

  • Author_Institution
    IBM Research, San Jose, CA, USA
  • fYear
    1992
  • fDate
    15-18 Jun 1992
  • Firstpage
    826
  • Lastpage
    828
  • Abstract
    An algorithm for generating skeletons of objects in a binary image is described. The algorithm produces a well-centered skeleton with the same simple connectivity as the object, and it allows the object to be either exactly or approximately (to within a known, user-selectable error) reconstructed. Its connectivity and reconstructability properties can be rigorously proved. For approximate reconstruction, the skeleton can also be (almost always) thin and is insensitive to border noise without image prefiltering or skeleton post-pruning, while maintaining the precise error bounds for reconstruction. Because of these properties, its robustness to rotation, pleasing visual appearance, and flexibility, it is well suited for such applications as data compression, image analysis, character recognition, and circuit board inspection
  • Keywords
    image reconstruction; binary image; character recognition; circuit board inspection; connected skeletons; data compression; image analysis; reconstruction; simple connectivity; well-centered skeleton; Image generation; Image reconstruction; Noise generators; Noise robustness; Skeleton;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision and Pattern Recognition, 1992. Proceedings CVPR '92., 1992 IEEE Computer Society Conference on
  • Conference_Location
    Champaign, IL
  • ISSN
    1063-6919
  • Print_ISBN
    0-8186-2855-3
  • Type

    conf

  • DOI
    10.1109/CVPR.1992.223248
  • Filename
    223248