DocumentCode
3207733
Title
Generating connected skeletons for exact and approximate reconstruction
Author
Niblack, Wayne ; Gibbons, Phillip B. ; Capson, David
Author_Institution
IBM Research, San Jose, CA, USA
fYear
1992
fDate
15-18 Jun 1992
Firstpage
826
Lastpage
828
Abstract
An algorithm for generating skeletons of objects in a binary image is described. The algorithm produces a well-centered skeleton with the same simple connectivity as the object, and it allows the object to be either exactly or approximately (to within a known, user-selectable error) reconstructed. Its connectivity and reconstructability properties can be rigorously proved. For approximate reconstruction, the skeleton can also be (almost always) thin and is insensitive to border noise without image prefiltering or skeleton post-pruning, while maintaining the precise error bounds for reconstruction. Because of these properties, its robustness to rotation, pleasing visual appearance, and flexibility, it is well suited for such applications as data compression, image analysis, character recognition, and circuit board inspection
Keywords
image reconstruction; binary image; character recognition; circuit board inspection; connected skeletons; data compression; image analysis; reconstruction; simple connectivity; well-centered skeleton; Image generation; Image reconstruction; Noise generators; Noise robustness; Skeleton;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition, 1992. Proceedings CVPR '92., 1992 IEEE Computer Society Conference on
Conference_Location
Champaign, IL
ISSN
1063-6919
Print_ISBN
0-8186-2855-3
Type
conf
DOI
10.1109/CVPR.1992.223248
Filename
223248
Link To Document