DocumentCode
3208762
Title
A Case Study on Human Learning of Four-Dimensional Objects in Virtual Reality: Passive Exploration and Display Techniques
Author
Wang, Ranxiao Frances
Author_Institution
Dept. of Psychol. & Beckman Inst., Univ. of Illinois, Champaign, IL, USA
fYear
2009
fDate
17-19 Dec. 2009
Firstpage
519
Lastpage
523
Abstract
A recent study has shown that computer graphic techniques may be used to extend human perceptual abilities in comprehending four-dimensional space. The current case study explored conditions such learning can occur. An experienced human observer watched computer generated graphical simulations of randomly shaped hyper-tetrahedrons and made judgments about the Euclidean distance between two of the vertices in four-dimensional space. The geometric objects were displayed using a slicing technique with the objects either translating along the w-axis or rotating along the wx-plane, or using a projection technique. The results showed that learning four-dimensional objects for distance judgment does not require active manipulation of the objects and can be achieved through various display techniques.
Keywords
behavioural sciences computing; cognition; virtual reality; Euclidean distance; computer graphic techniques; distance judgment; four-dimensional objects; geometric objects; human learning; human perceptual abilities; projection technique; randomly shaped hyper-tetrahedrons; slicing technique; virtual reality; Cognition; Computational modeling; Computer displays; Computer graphics; Computer science; Humans; Hypercubes; Psychology; Three dimensional displays; Virtual reality; 4D intuition; mathematical cognition; spatial representation; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Frontier of Computer Science and Technology, 2009. FCST '09. Fourth International Conference on
Conference_Location
Shanghai
Print_ISBN
978-0-7695-3932-4
Electronic_ISBN
978-1-4244-5467-9
Type
conf
DOI
10.1109/FCST.2009.93
Filename
5392871
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