• DocumentCode
    3217669
  • Title

    A scalable approach to real-time Multiplayer Online in-game advertisement via Peer-to-Peer

  • Author

    Chee, Y.K. ; Lim, Jay W Y ; Lau, K.W. ; Tan, Ian K T ; Hoong, Poo Kuan

  • Author_Institution
    Technol. Div., Oriented Media Berhad, Kuala Lumpur, Malaysia
  • fYear
    2011
  • fDate
    27-29 May 2011
  • Firstpage
    242
  • Lastpage
    246
  • Abstract
    Multiplayer Online Games (MOG) in-game advertisements require dynamic delivery of large images for potentially hundreds of concurrent users. We present an approach for a scalable advertisement image delivery mechanism using the BitTorrent Peer-to-Peer (P2P) protocol. Simulations were conducted comparing a client-server model and our proposed model, where each MOG player acts as a P2P node in the overall advertisement delivery system. We observed that even with 15 nodes, the client-server model exhibits scalability issues whilst our proposal has linear scalability. Furthermore, we have also illustrated that MOG players leaving or node failures does not impact our proposed architecture´s scalability.
  • Keywords
    advertising data processing; computer games; concurrency control; peer-to-peer computing; BitTorrent peer-to-peer protocol; architecture scalability; concurrent users; multiplayer online games in-game advertisements; scalable advertisement image delivery mechanism; Availability; Games; Media; Peer to peer computing; Protocols; Scalability; Servers; In-Game; Multiplayer Online Game; Peer-to-Peer; RealTime Advertisement Delivery; Scalable;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communication Software and Networks (ICCSN), 2011 IEEE 3rd International Conference on
  • Conference_Location
    Xi´an
  • Print_ISBN
    978-1-61284-485-5
  • Type

    conf

  • DOI
    10.1109/ICCSN.2011.6013584
  • Filename
    6013584