Title :
Genetic algorithms and the art of Zen
Author :
Coldridge, Jack ; Amos, Martyn
Author_Institution :
Dept. of Comput. & Math., Manchester Metropolitan Univ., Manchester, UK
Abstract :
In this paper we present a novel genetic algorithm (GA) solution to a simple yet challenging commercial puzzle game known as Zen Puzzle Garden (ZPG). We describe the game in detail, before presenting a suitable encoding scheme and fitness function for candidate solutions. We then compare the performance of the genetic algorithm with that of the A* algorithm. Our results show that the GA is competitive with informed search in terms of solution quality, and significantly out-performs it in terms of computational resource requirements. We conclude with a brief discussion of the implications of our findings for game solving and other “real world” problems.
Keywords :
computer games; genetic algorithms; A* algorithm; Zen Puzzle Garden; Zen art; commercial puzzle game; encoding scheme; fitness function; genetic algorithm;
Conference_Titel :
Bio-Inspired Computing: Theories and Applications (BIC-TA), 2010 IEEE Fifth International Conference on
Conference_Location :
Changsha
Print_ISBN :
978-1-4244-6437-1
DOI :
10.1109/BICTA.2010.5645284