DocumentCode
3232191
Title
An Evaluation of Parallel Grid Construction for Ray Tracing Dynamic Scenes
Author
Ize, Thiago ; Wald, Ingo ; Robertson, Chelsea ; Parker, Steven G.
Author_Institution
Sci. Comput. & Imaging Inst., Utah Univ., Salt Lake City, UT
fYear
2006
fDate
18-20 Sept. 2006
Firstpage
47
Lastpage
55
Abstract
We describe and analyze several ways to parallelize the rebuild of a grid acceleration structure used for interactive ray tracing of dynamic scenes. While doing so, we also analyze memory system performance on a multi-core multi-processor system. In particular, we present a scalable sort-middle approach that uses a minimum amount of synchronization, scales to many CPUs, and becomes performance limited only by memory bandwidth. This algorithm is capable of rebuilding grids within a fraction of a second, enabling interactive ray tracing of large multi-million triangle scenes
Keywords
computational geometry; interactive systems; mesh generation; multiprocessing systems; parallel processing; ray tracing; sorting; tree data structures; dynamic scene interactive ray tracing; grid acceleration structure; multicore multiprocessor system; parallel grid construction evaluation; scalable sort-middle approach; synchronization; Acceleration; Computer graphics; Costs; Layout; Performance analysis; Ray tracing; Scalability; Scientific computing; System performance; Yarn; dynamic scenes; grid; interactive ray tracing; parallel build; scalability and performance; sort middle;
fLanguage
English
Publisher
ieee
Conference_Titel
Interactive Ray Tracing 2006, IEEE Symposium on
Conference_Location
Salt Lake City, UT
Print_ISBN
1-4244-0693-5
Type
conf
DOI
10.1109/RT.2006.280214
Filename
4061545
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