DocumentCode :
3232480
Title :
Terrain Guided Multi-Level Instancing of Highly Complex Plant Populations
Author :
Dietrich, Andreas ; Marmitt, Gerd ; Slusallek, Philipp
Author_Institution :
Comput. Graphics Group, Saarland Univ.
fYear :
2006
fDate :
18-20 Sept. 2006
Firstpage :
169
Lastpage :
176
Abstract :
In this paper we demonstrate how todays ray tracing techniques can be applied to photo-realistically render extremely huge landscapes covered with trees and forests, where a user can freely choose between highly detailed close-up views or flyover scenarios. This is made possible by mapping a number of square sub-scenes onto a huge polygonal terrain during run-time. The full plant population results from the combination of these tiles, which are iterated over the terrain. This is demonstrated at the example of a highly complex, plant covered ecosystem containing trillions of triangles
Keywords :
ecology; forestry; natural scenes; ray tracing; realistic images; rendering (computer graphics); terrain mapping; ecosystem; landscape; natural scene; photo-realistic rendering; plant population; polygonal terrain; ray tracing; Computational modeling; Computer graphics; Humans; Image generation; Layout; Ray tracing; Runtime; Solid modeling; Terrain mapping; Vegetation mapping; complex scenes; natural phenomena; ray tracing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Interactive Ray Tracing 2006, IEEE Symposium on
Conference_Location :
Salt Lake City, UT
Print_ISBN :
1-4244-0693-5
Type :
conf
DOI :
10.1109/RT.2006.280228
Filename :
4061559
Link To Document :
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