DocumentCode
3245477
Title
The Impact of Avatar Mobility on Distributed Server Assignment for Delivering Mobile Immersive Communication Environment
Author
Ying Peng Que ; Safaei, Farzad ; Boustead, P.
Author_Institution
Univ. of Wollongong, Wollongong
fYear
2007
fDate
24-28 June 2007
Firstpage
1576
Lastpage
1581
Abstract
In our previous work, we proposed a distributed server architecture to deliver multi-party immersive voice communication service to mobile clients (e.g. Sony PSP) accessing a distributed virtual environment (DVE). We refer to such immersive voice communication service as mobile immersive communication environment (MICE). We also proposed solutions to assign server to create the auditory scene for each avatar. In this work, we ascertain the necessary update period of server reassignment in order to cope with avatar mobility in the virtual world. In our simulations, we measure the percentage differences in delay deviation and bandwidth cost between the case of no server reassignment update since t=l second (the initial time instant) and the case of ideal server reassignment at every second. Our results show that the impact of avatar mobility leads to increases in both delay deviation and bandwidth cost as the time elapse further from t=l second. Such increase in delay deviation and bandwidth cost is more significant at the low avatar densities than at the higher avatar densities. The optimal server assignment algorithm is found to be too computationally intensive to be executed within the required update periods. A much faster greedy heuristic has been devised to perform server assignment within the required update periods.
Keywords
avatars; client-server systems; greedy algorithms; mobile computing; voice communication; auditory scene; avatar mobility; bandwidth cost; delay deviation; distributed server assignment; distributed virtual environment; greedy heuristic; mobile clients; mobile immersive communication environment; multiparty immersive voice communication service; optimal server assignment algorithm; Avatars; Bandwidth; Computer architecture; Costs; Delay; Layout; Mice; Mobile communication; Virtual environment; Web server;
fLanguage
English
Publisher
ieee
Conference_Titel
Communications, 2007. ICC '07. IEEE International Conference on
Conference_Location
Glasgow
Print_ISBN
1-4244-0353-7
Type
conf
DOI
10.1109/ICC.2007.264
Filename
4288935
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