• DocumentCode
    3247516
  • Title

    Efficient compression and rendering of multi-resolution meshes

  • Author

    Karni, Zachi ; Bogomjakov, Alexander ; Gotsman, Craig

  • Author_Institution
    Fac. of Comput. Sci., Technion - Israel Inst. of Technol., Haifa, Israel
  • fYear
    2002
  • fDate
    1-1 Nov. 2002
  • Firstpage
    347
  • Lastpage
    354
  • Abstract
    We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code is based on a special ordering of the mesh vertices which has good locality and continuity properties, inducing a natural multiresolution structure. This ordering also incorporates information allowing efficient rendering of the mesh at all resolutions using the contemporary vertex buffer mechanism. The performance of our code is shown to be competitive with existing progressive mesh compression methods, while achieving superior rendering speed.
  • Keywords
    decoding; encoding; rendering (computer graphics); wavelet transforms; decoding; geometry coding; multiresolution meshes compression; multiresolution meshes rendering; vertex buffer mechanism; wavelets; Computer graphics; Computer science; Decoding; Geometry; Internet; Multiresolution analysis; Rendering (computer graphics); Rough surfaces; Solid modeling; Web server;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 2002. VIS 2002. IEEE
  • Conference_Location
    Boston, MA, USA
  • Print_ISBN
    0-7803-7498-3
  • Type

    conf

  • DOI
    10.1109/VISUAL.2002.1183794
  • Filename
    1183794