DocumentCode
3247516
Title
Efficient compression and rendering of multi-resolution meshes
Author
Karni, Zachi ; Bogomjakov, Alexander ; Gotsman, Craig
Author_Institution
Fac. of Comput. Sci., Technion - Israel Inst. of Technol., Haifa, Israel
fYear
2002
fDate
1-1 Nov. 2002
Firstpage
347
Lastpage
354
Abstract
We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code is based on a special ordering of the mesh vertices which has good locality and continuity properties, inducing a natural multiresolution structure. This ordering also incorporates information allowing efficient rendering of the mesh at all resolutions using the contemporary vertex buffer mechanism. The performance of our code is shown to be competitive with existing progressive mesh compression methods, while achieving superior rendering speed.
Keywords
decoding; encoding; rendering (computer graphics); wavelet transforms; decoding; geometry coding; multiresolution meshes compression; multiresolution meshes rendering; vertex buffer mechanism; wavelets; Computer graphics; Computer science; Decoding; Geometry; Internet; Multiresolution analysis; Rendering (computer graphics); Rough surfaces; Solid modeling; Web server;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 2002. VIS 2002. IEEE
Conference_Location
Boston, MA, USA
Print_ISBN
0-7803-7498-3
Type
conf
DOI
10.1109/VISUAL.2002.1183794
Filename
1183794
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