• DocumentCode
    3260141
  • Title

    Creating Realistic Human Motions with PBSO

  • Author

    Chen, Zhihua ; Wu, Shengxi ; Zheng, Hong ; Meng, Wei ; Xu, Xin

  • Author_Institution
    Sch. of Inf. Sci. & Eng., East China Univ. of Sci. & Technol., Shanghai, China
  • fYear
    2009
  • fDate
    15-17 July 2009
  • Firstpage
    67
  • Lastpage
    71
  • Abstract
    It is a difficult task to create a realistic human animation because of the high complexity of human motion. To address this problem, a new method is presented for producing physically valid motion with example motions. The core of our method is physics-based space-time optimization (PBSO). PBSO introduces physical constraints into conventional space-time optimization and then ensure the physical reality of the edited motion. The intermediate model is employed to solve the convergence of optimization process. The original motion is transformed into the simplified motion and then edited. Experiments shows the captured motion data can be correctly copied to a new character or new path with the approach.
  • Keywords
    computer animation; optimisation; PBSO; human animation; human motions; physics-based space-time optimization; Animation; Constraint optimization; Convergence; Humans; Information science; Kinematics; Laboratories; Optimization methods; Space technology; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualisation, 2009. VIZ '09. Second International Conference in
  • Conference_Location
    Barcelona
  • Print_ISBN
    978-0-7695-3734-4
  • Type

    conf

  • DOI
    10.1109/VIZ.2009.51
  • Filename
    5230712