DocumentCode
3269745
Title
On the coordination system for the dimensionality-reduced inputs of mario
Author
Handa, Hiroyuki
Author_Institution
Sch. of Sci. & Technol., Kindai Univ., Higashi-Osaka, Japan
fYear
2013
fDate
16-19 April 2013
Firstpage
170
Lastpage
176
Abstract
We have proposed neuroevolution method with the dimension-reduced inputs by Manifold Learning for the scene information in Mario AI competition. The merit of using Manifold Learning method is that we can use all the cell in scene for the inputs of Mario AI agents. In this study, we examine two coordination systems: the absolute coordination system and the relative coordination system. In the case of the relative coordination system, the input is the same as the one of simulator provided by the organizer of the competition. The input of the absolute coordination system is generated by the input of the relative coordination system by shifting some rows such that the bottom row is set to be the bottom of ground. Experimental results on the Mario AI show the effectiveness of the absolute coordination system.
Keywords
computer games; learning (artificial intelligence); Mario AI competition; absolute coordination system; dimensionality-reduced inputs; manifold learning; neuroevolution method; relative coordination system; Artificial intelligence; Biological neural networks; Dynamic programming; Games; Manifolds; Sensitivity;
fLanguage
English
Publisher
ieee
Conference_Titel
Adaptive Dynamic Programming And Reinforcement Learning (ADPRL), 2013 IEEE Symposium on
Conference_Location
Singapore
ISSN
2325-1824
Type
conf
DOI
10.1109/ADPRL.2013.6615004
Filename
6615004
Link To Document