• DocumentCode
    3299243
  • Title

    Video Game Console Audio: Evolution and Future Trends

  • Author

    Chang, KyuSik ; Kim, GyuBeom ; Kim, TaeYong

  • Author_Institution
    Dept. of Image Eng., Chung-Ang Univ., Seoul
  • fYear
    2007
  • fDate
    14-17 Aug. 2007
  • Firstpage
    97
  • Lastpage
    102
  • Abstract
    Rapidly advancing technologies and the increasing role of computers give the computer game boundless potential for the future. Among the various game industries, the console game industry in particular has attracted significant attention, bringing the importance of sound and music to the forefront. Game music was traditionally used for sound effects to prevent user boredom. As gaming developed, so did audio, being utilized for numerous purposes. As gaming platforms increased in power and complexity, audio, which was once limited to simple beeps, started to play a larger role, becoming back ground music (BGM) having quality at par with that of films. This paper discusses the evolution of video game console audio specifications and hardware, from simple 8-bit machines to future directions in the development of audio generators for game sound & music.
  • Keywords
    computer games; music; background music; computer game; game console audio hardware; game console audio specifications; game music; video game console audio; Engines; Frequency; Games; Hardware; Loudspeakers; Multimedia systems; Music; Speech synthesis; TV; Toy industry; Audio; Game Sound; Game Trends; Interactive; Music;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics, Imaging and Visualisation, 2007. CGIV '07
  • Conference_Location
    Bangkok
  • Print_ISBN
    0-7695-2928-3
  • Type

    conf

  • DOI
    10.1109/CGIV.2007.87
  • Filename
    4293655