DocumentCode
3299243
Title
Video Game Console Audio: Evolution and Future Trends
Author
Chang, KyuSik ; Kim, GyuBeom ; Kim, TaeYong
Author_Institution
Dept. of Image Eng., Chung-Ang Univ., Seoul
fYear
2007
fDate
14-17 Aug. 2007
Firstpage
97
Lastpage
102
Abstract
Rapidly advancing technologies and the increasing role of computers give the computer game boundless potential for the future. Among the various game industries, the console game industry in particular has attracted significant attention, bringing the importance of sound and music to the forefront. Game music was traditionally used for sound effects to prevent user boredom. As gaming developed, so did audio, being utilized for numerous purposes. As gaming platforms increased in power and complexity, audio, which was once limited to simple beeps, started to play a larger role, becoming back ground music (BGM) having quality at par with that of films. This paper discusses the evolution of video game console audio specifications and hardware, from simple 8-bit machines to future directions in the development of audio generators for game sound & music.
Keywords
computer games; music; background music; computer game; game console audio hardware; game console audio specifications; game music; video game console audio; Engines; Frequency; Games; Hardware; Loudspeakers; Multimedia systems; Music; Speech synthesis; TV; Toy industry; Audio; Game Sound; Game Trends; Interactive; Music;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics, Imaging and Visualisation, 2007. CGIV '07
Conference_Location
Bangkok
Print_ISBN
0-7695-2928-3
Type
conf
DOI
10.1109/CGIV.2007.87
Filename
4293655
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