• DocumentCode
    330205
  • Title

    Cognitive engineering of gestural primitives for multi-modal interaction in a virtual environment

  • Author

    Choi, Insook

  • Author_Institution
    Beckman Inst., Illinois Univ., Champaign, IL, USA
  • Volume
    2
  • fYear
    1998
  • fDate
    11-14 Oct 1998
  • Firstpage
    1101
  • Abstract
    An important task of cognitive engineering for human-machine performance systems is to engineer the performability of a human observer in the simulated environment. For human observers to act in an environment: 1) they must perceive affordances of surrounding objects and their potential behaviors under interaction, and 2) the machine should be able to interpret human motions as an intentional drive. In this paper the concept of generative mechanisms is introduced to represent such affordances as abstract models placed in interactive pathways. The classification of gestural primitives is proposed, and implementations are presented through case studies. The application of generative mechanisms is discussed through examples for linking gestural primitives to graphic and auditory displays
  • Keywords
    cognitive systems; man-machine systems; virtual reality; abstract models; cognitive engineering; gestural primitives; human-machine system; interactive systems; multimodal interaction; performability; virtual environment; Auditory displays; Cognition; Computer displays; Feedback; Graphics; Humans; Joining processes; Systems engineering and theory; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man, and Cybernetics, 1998. 1998 IEEE International Conference on
  • Conference_Location
    San Diego, CA
  • ISSN
    1062-922X
  • Print_ISBN
    0-7803-4778-1
  • Type

    conf

  • DOI
    10.1109/ICSMC.1998.727842
  • Filename
    727842