DocumentCode
330205
Title
Cognitive engineering of gestural primitives for multi-modal interaction in a virtual environment
Author
Choi, Insook
Author_Institution
Beckman Inst., Illinois Univ., Champaign, IL, USA
Volume
2
fYear
1998
fDate
11-14 Oct 1998
Firstpage
1101
Abstract
An important task of cognitive engineering for human-machine performance systems is to engineer the performability of a human observer in the simulated environment. For human observers to act in an environment: 1) they must perceive affordances of surrounding objects and their potential behaviors under interaction, and 2) the machine should be able to interpret human motions as an intentional drive. In this paper the concept of generative mechanisms is introduced to represent such affordances as abstract models placed in interactive pathways. The classification of gestural primitives is proposed, and implementations are presented through case studies. The application of generative mechanisms is discussed through examples for linking gestural primitives to graphic and auditory displays
Keywords
cognitive systems; man-machine systems; virtual reality; abstract models; cognitive engineering; gestural primitives; human-machine system; interactive systems; multimodal interaction; performability; virtual environment; Auditory displays; Cognition; Computer displays; Feedback; Graphics; Humans; Joining processes; Systems engineering and theory; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics, 1998. 1998 IEEE International Conference on
Conference_Location
San Diego, CA
ISSN
1062-922X
Print_ISBN
0-7803-4778-1
Type
conf
DOI
10.1109/ICSMC.1998.727842
Filename
727842
Link To Document