• DocumentCode
    3302846
  • Title

    Architecture Patterns for Mobile Games Product Lines

  • Author

    Cho, Hojin ; Yang, Jin-Seok

  • Author_Institution
    Dept. of Comput. Sci. & Eng., POSTECH, Beijing
  • Volume
    1
  • fYear
    2008
  • fDate
    17-20 Feb. 2008
  • Firstpage
    118
  • Lastpage
    122
  • Abstract
    Product line software engineering (PLSE) is a promising method for software reuse. For the key of success, a reusable and adaptable architecture design is necessary. In domain of mobile games product lines, architectures have some common structures because of circumstance properties of the domain and business constraints. In this paper, we classify them as architecture patterns. By doing this, we can expect increasing portability, reusability, adaptability, maintainability, and eventually productivity and improving quality.
  • Keywords
    computer games; software architecture; software reusability; adaptable architecture design; architecture patterns; mobile games; product line software engineering; reusable architecture design; software reuse; Application software; Computer architecture; Computer science; Mobile computing; Productivity; Programming; Security; Software architecture; Software engineering; Software quality; Architecture Pattern; Mobile Game; Software Product Line; Software Reuse;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Communication Technology, 2008. ICACT 2008. 10th International Conference on
  • Conference_Location
    Gangwon-Do
  • ISSN
    1738-9445
  • Print_ISBN
    978-89-5519-136-3
  • Type

    conf

  • DOI
    10.1109/ICACT.2008.4493725
  • Filename
    4493725