DocumentCode
3302846
Title
Architecture Patterns for Mobile Games Product Lines
Author
Cho, Hojin ; Yang, Jin-Seok
Author_Institution
Dept. of Comput. Sci. & Eng., POSTECH, Beijing
Volume
1
fYear
2008
fDate
17-20 Feb. 2008
Firstpage
118
Lastpage
122
Abstract
Product line software engineering (PLSE) is a promising method for software reuse. For the key of success, a reusable and adaptable architecture design is necessary. In domain of mobile games product lines, architectures have some common structures because of circumstance properties of the domain and business constraints. In this paper, we classify them as architecture patterns. By doing this, we can expect increasing portability, reusability, adaptability, maintainability, and eventually productivity and improving quality.
Keywords
computer games; software architecture; software reusability; adaptable architecture design; architecture patterns; mobile games; product line software engineering; reusable architecture design; software reuse; Application software; Computer architecture; Computer science; Mobile computing; Productivity; Programming; Security; Software architecture; Software engineering; Software quality; Architecture Pattern; Mobile Game; Software Product Line; Software Reuse;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Communication Technology, 2008. ICACT 2008. 10th International Conference on
Conference_Location
Gangwon-Do
ISSN
1738-9445
Print_ISBN
978-89-5519-136-3
Type
conf
DOI
10.1109/ICACT.2008.4493725
Filename
4493725
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