• DocumentCode
    3306170
  • Title

    An Accelerative Ray Casting Algorithm Based on Crossing-Area Technique

  • Author

    Gong, Faming ; Wang, Hongnan

  • Author_Institution
    Coll. of Comput. & Commun. Eng., China Univ. of Pet., Dongying, China
  • fYear
    2010
  • fDate
    24-25 April 2010
  • Firstpage
    468
  • Lastpage
    471
  • Abstract
    Ray casting is one of the best volume rendering algorithms for 3D reconstruction of medical image, with the main problem of the slower drawing. According to the idea of space-leaping technology, this paper presents an accelerative method based on the crossing-area technique. The volume data is cut with the bounding box techniques, the linear octree constructed with the value of the color gradient and the octree nodes of neighborhood instead of equidistant sampling points with the volume data subdivision to avoid the linear interpolation calculations for three times. The results show that the algorithm can improve the rendering speed effectively.
  • Keywords
    Acceleration; Biomedical engineering; Casting; Cities and towns; Computer interfaces; Computer vision; Educational institutions; Petroleum; Rendering (computer graphics); Sampling methods; crossing area technique; linear octree; ray casting algorithm; volume rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Machine Vision and Human-Machine Interface (MVHI), 2010 International Conference on
  • Conference_Location
    Kaifeng, China
  • Print_ISBN
    978-1-4244-6595-8
  • Electronic_ISBN
    978-1-4244-6596-5
  • Type

    conf

  • DOI
    10.1109/MVHI.2010.198
  • Filename
    5532645