DocumentCode
3311535
Title
jGL ES - a J2ME-based 3D library for mobile devices
Author
Tu, Cheng-Han ; Chen, Bing-Yu
Author_Institution
Nat. Taiwan Univ., Taipei, Taiwan
fYear
2006
fDate
7-11 Jan. 2006
Firstpage
221
Lastpage
222
Abstract
To provide 3D programs for all kinds of mobile devices, platform-dependent is still a big problem. In this paper, we present a platform-independent 3D graphics library, jGL ES, which is based on J2ME and has a similar programming environment as OpenGL ES. With jGL ES, the programmers can follow the same programming style of the framework of OpenGL ES and smoothly transfer their source codes to be cross-platform applications.
Keywords
Java; digital libraries; mobile computing; mobile handsets; 3D library; J2ME; OpenGL ES; jGL ES; mobile devices; Computer crashes; Councils; Embedded system; Engines; Graphics; Java; Libraries; Object oriented programming; Operating systems; Programming profession;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics, 2006. ICCE '06. 2006 Digest of Technical Papers. International Conference on
Print_ISBN
0-7803-9459-3
Type
conf
DOI
10.1109/ICCE.2006.1598390
Filename
1598390
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