• DocumentCode
    3323329
  • Title

    Component-Based Adaptive Sampling

  • Author

    Debattista, Kurt ; Chalmers, Alan

  • Author_Institution
    University of Bristol
  • fYear
    2005
  • fDate
    09-12 Oct. 2005
  • Firstpage
    375
  • Lastpage
    382
  • Abstract
    High-fidelity renderings of virtual environments is a notoriously computationally expensive task. One commonly used method to alleviate the costs is to adaptively sample the rendered images identifying the required number of samples according to the variance of the area thus reducing aliasing and concurrently reducing the total number of rays shot. When using ray tracing algorithms, the traditional method is to shoot a number of rays and depending on the difference between the radiance of the samples further rays may be shot. This approach fails to take into account that different components of a material reflecting light may exhibit more coherence than others. With this in mind we present a component-based adaptive sampling algorithm that renders components individually and adaptively samples at the component level, finally composting the result to produce a full solution. Results demonstrate a significant improvement in performance without any perceptual loss in quality.
  • Keywords
    adaptive sampling; component-based rendering; high-fidelity graphics; Computer graphics; Computer science; Glass; Image sampling; Layout; Pixel; Ray tracing; Rendering (computer graphics); Sampling methods; Virtual environment; adaptive sampling; component-based rendering; high-fidelity graphics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Image Processing, 2005. SIBGRAPI 2005. 18th Brazilian Symposium on
  • ISSN
    1530-1834
  • Print_ISBN
    0-7695-2389-7
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI.2005.21
  • Filename
    1599126