DocumentCode
3323329
Title
Component-Based Adaptive Sampling
Author
Debattista, Kurt ; Chalmers, Alan
Author_Institution
University of Bristol
fYear
2005
fDate
09-12 Oct. 2005
Firstpage
375
Lastpage
382
Abstract
High-fidelity renderings of virtual environments is a notoriously computationally expensive task. One commonly used method to alleviate the costs is to adaptively sample the rendered images identifying the required number of samples according to the variance of the area thus reducing aliasing and concurrently reducing the total number of rays shot. When using ray tracing algorithms, the traditional method is to shoot a number of rays and depending on the difference between the radiance of the samples further rays may be shot. This approach fails to take into account that different components of a material reflecting light may exhibit more coherence than others. With this in mind we present a component-based adaptive sampling algorithm that renders components individually and adaptively samples at the component level, finally composting the result to produce a full solution. Results demonstrate a significant improvement in performance without any perceptual loss in quality.
Keywords
adaptive sampling; component-based rendering; high-fidelity graphics; Computer graphics; Computer science; Glass; Image sampling; Layout; Pixel; Ray tracing; Rendering (computer graphics); Sampling methods; Virtual environment; adaptive sampling; component-based rendering; high-fidelity graphics;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing, 2005. SIBGRAPI 2005. 18th Brazilian Symposium on
ISSN
1530-1834
Print_ISBN
0-7695-2389-7
Type
conf
DOI
10.1109/SIBGRAPI.2005.21
Filename
1599126
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