DocumentCode :
3325481
Title :
The mapping of texture on VR polygonal models
Author :
Laurendeau, Denis ; Bertrand, Nathalie ; Houde, Régis
Author_Institution :
Dept. of Electr. Eng., Laval Univ., Que., Canada
fYear :
1999
fDate :
1999
Firstpage :
332
Lastpage :
339
Abstract :
The paper addresses the problem of choosing automatically, and without user intervention, the best possible 2D image that should be used to map as a texture on polygons of a geometric model of complex scenes made of several objects. The geometric models and the texture data are obtained separately: the models are built from range data while the texture information is obtained from 2D color images of the scene. The system does not make any assumption on the way the texture data has been acquired. Texture selection results are presented for an indoor scene
Keywords :
computational geometry; image texture; virtual reality; 2D color images; VR polygonal models; best possible 2D image; complex scenes; geometric model; geometric models; indoor scene; range data; texture data; texture information; texture mapping; texture selection results; virtual reality; Cameras; Color; Computer graphics; Computer vision; Data engineering; Laboratories; Layout; Rendering (computer graphics); Solid modeling; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
3-D Digital Imaging and Modeling, 1999. Proceedings. Second International Conference on
Conference_Location :
Ottawa, Ont.
Print_ISBN :
0-7695-0062-5
Type :
conf
DOI :
10.1109/IM.1999.805363
Filename :
805363
Link To Document :
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