Title :
A Study of Walking Motion for Game Character with a Player´s Emotional Factors Applied
Author :
Kang, Hyunah ; Kim, Mijin
Author_Institution :
Graduate Sch. of Design &IT, Boston
Abstract :
From several commercialized games the technique of changing facial expressions is imported, and a design method of a game character for the player´s empathy is expected to be diversified in the future. In this paper, as a design method of a game character for the player´s empathy, this thesis makes walking motion for the game character applied with ´human-emotion´ factors as statistics variation of a game character in RPG genre. After this thesis implements analyzed emotions of human facial expression and walking motions applied with emotion in examples of character animation theory, this thesis divides walking motion applied with human-emotion factors into 8 types through relationship to statistics factors in RPG genre. And then these are applied to a knight character, which has the most similarity with human´s physical feature of the game characters in RPG genre, and makes walking motion as variable statistics. As a game player controls the game character applied with ´human-emotion ´factors, the effect of the player´s empathy about the game character becomes higher, and the level of immersion in game play is also expected to increase.
Keywords :
computer animation; computer games; RPG genre; character animation theory; commercialized games; facial expressions; game character; human-emotion factors; player emotional factors; variable statistics; walking motion; Conference management; Content management; Design methodology; Engineering management; Facial animation; Humans; Legged locomotion; Motion analysis; Software engineering; Statistics;
Conference_Titel :
Software Engineering Research, Management & Applications, 2007. SERA 2007. 5th ACIS International Conference on
Conference_Location :
Busan
Print_ISBN :
0-7695-2867-8
DOI :
10.1109/SERA.2007.30