DocumentCode :
3348656
Title :
The design and implement of Scene Management in 3D engine SR
Author :
Xu-Yang, Cao ; Yan-Feng, Zhang ; Shun-De, Gao ; Ru-Min, Teng ; Xin, Wang
Author_Institution :
Sch. of Mech. Eng., Dalian Univ. of Technol., Dalian, China
fYear :
2010
fDate :
26-28 June 2010
Firstpage :
183
Lastpage :
186
Abstract :
Scene Management is the spirit of the 3D engine. Its design is directly affects the efficiency of rendering and conflict detection. If we don´t manage the object in the scene specially or we just use the link-list to manage the object simplify, all of the object in the scene need to be clipped, transformed, lighted and doing raster by the graph disposing pipe-line. This simple method of scene management is only used when there are a few objects in the scene. As for the large-scale or complex scene, the efficiency of this method is very low. This paper presents a newly way, which uses the hierarchical scene tree to manage the 3D scene, and stores the bonding volume in the node of tree, accordingly forms the hierarchical bonding volume tree, and then provide the appropriate data structure for the scene clip and conflict detection.
Keywords :
computer games; object-oriented methods; rendering (computer graphics); tree data structures; 3D engine SR; complex scene; conflict detection; data structure; graph disposing pipeline; hierarchical bonding volume tree; hierarchical scene tree; large scale scene; scene management; Bonding; Content management; Engines; Layout; Object oriented modeling; Rendering (computer graphics); Strontium; Technology management; Tree data structures; Waste management; 3D Engine; Rendering; Scene Management;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Mechanic Automation and Control Engineering (MACE), 2010 International Conference on
Conference_Location :
Wuhan
Print_ISBN :
978-1-4244-7737-1
Type :
conf
DOI :
10.1109/MACE.2010.5535571
Filename :
5535571
Link To Document :
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