DocumentCode
3348656
Title
The design and implement of Scene Management in 3D engine SR
Author
Xu-Yang, Cao ; Yan-Feng, Zhang ; Shun-De, Gao ; Ru-Min, Teng ; Xin, Wang
Author_Institution
Sch. of Mech. Eng., Dalian Univ. of Technol., Dalian, China
fYear
2010
fDate
26-28 June 2010
Firstpage
183
Lastpage
186
Abstract
Scene Management is the spirit of the 3D engine. Its design is directly affects the efficiency of rendering and conflict detection. If we don´t manage the object in the scene specially or we just use the link-list to manage the object simplify, all of the object in the scene need to be clipped, transformed, lighted and doing raster by the graph disposing pipe-line. This simple method of scene management is only used when there are a few objects in the scene. As for the large-scale or complex scene, the efficiency of this method is very low. This paper presents a newly way, which uses the hierarchical scene tree to manage the 3D scene, and stores the bonding volume in the node of tree, accordingly forms the hierarchical bonding volume tree, and then provide the appropriate data structure for the scene clip and conflict detection.
Keywords
computer games; object-oriented methods; rendering (computer graphics); tree data structures; 3D engine SR; complex scene; conflict detection; data structure; graph disposing pipeline; hierarchical bonding volume tree; hierarchical scene tree; large scale scene; scene management; Bonding; Content management; Engines; Layout; Object oriented modeling; Rendering (computer graphics); Strontium; Technology management; Tree data structures; Waste management; 3D Engine; Rendering; Scene Management;
fLanguage
English
Publisher
ieee
Conference_Titel
Mechanic Automation and Control Engineering (MACE), 2010 International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-7737-1
Type
conf
DOI
10.1109/MACE.2010.5535571
Filename
5535571
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