DocumentCode :
3350384
Title :
Real-time tissue deformation and image rendering for computer simulation
Author :
Yin, Qian ; Yuan, Zhiyong ; Wei, ZuKuan ; Zheng, Xin
Author_Institution :
Coll. of Inf. Sci. & Technol., Beijing Normal Univ., Beijing
fYear :
2008
fDate :
21-24 Sept. 2008
Firstpage :
980
Lastpage :
983
Abstract :
Application of Virtual Reality (VR) has attracted many researchers in computer simulation fields. In this paper, an improved mass-spring model is proposed aiming at realistic simulation of tissue deformation. Firstly, virtual springs are proposed to represent the surface. Secondly, Verlet integration is applied to calculate the position of mass points during deformation without explicit computation of their velocities. Finally, a bilinear interpolation method is employed to generate a smooth mesh to render the deformed surface. The proposed method has been implemented using OpenGL which generates realistic deformation images in real-time.
Keywords :
biological tissues; biology computing; deformation; interpolation; virtual reality; OpenGL; Verlet integration; bilinear interpolation method; image rendering; mass points; mass-spring model; real-time tissue deformation; virtual reality; virtual springs; Application software; Computational modeling; Computer simulation; Deformable models; Image generation; Interpolation; Mesh generation; Rendering (computer graphics); Springs; Virtual reality; Computer Simulation; Deformation; Improved Mass-Spring Model; Virtual Reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cybernetics and Intelligent Systems, 2008 IEEE Conference on
Conference_Location :
Chengdu
Print_ISBN :
978-1-4244-1673-8
Electronic_ISBN :
978-1-4244-1674-5
Type :
conf
DOI :
10.1109/ICCIS.2008.4670805
Filename :
4670805
Link To Document :
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