DocumentCode :
3350926
Title :
Dexterous object manipulation based on collision response
Author :
Hirota, Koichi ; Hirose, Michitaka
Author_Institution :
Res. Center for Adv. Sci. & Technol., Univ. of Tokyo, Japan
fYear :
2003
fDate :
22-26 March 2003
Firstpage :
232
Lastpage :
239
Abstract :
We propose an approach to object manipulation. In the approach, the user´s hand or fingers are represented by a set of interface points, the interaction force on each interface point is computed by the collision response computation algorithm, and the motion of the object is simulated based on the interaction force. We employed a fast collision response computation method to accommodate a large number of interaction points. Also, we devised a method for stable computation of object motion. We carried out experiments on interaction with models of varying complexity and demonstrated the feasibility of our approach for dexterous manipulations.
Keywords :
collision avoidance; digital simulation; virtual reality; collision response; collision response computation algorithm; dexterous object manipulation; fast collision response computation method; interaction force; interface points; object motion simulation; stable computation; Computational modeling; Computer interfaces; Fingers; Force feedback; Haptic interfaces; Object detection; Prototypes; Rendering (computer graphics); Shape; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality, 2003. Proceedings. IEEE
ISSN :
1087-8270
Print_ISBN :
0-7695-1882-6
Type :
conf
DOI :
10.1109/VR.2003.1191144
Filename :
1191144
Link To Document :
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