• DocumentCode
    3351056
  • Title

    The dichotomy of presence elements: the where and what

  • Author

    Cho, Dongsik ; Park, Jihye ; Kim, Gerard Jounghyun ; Hong, Sangwoo ; Han, Sungho ; Lee, Seungyong

  • Author_Institution
    Dept. of Comput. Sci., Pohang Univ. of Sci. & Technol., Kyungbuk, South Korea
  • fYear
    2003
  • fDate
    22-26 March 2003
  • Firstpage
    273
  • Lastpage
    274
  • Abstract
    One of the goals and defining characteristics of virtual reality systems is to create "presence" and fool the user into believing that one is, or is doing something "in" the synthetic environment. Most research and papers on presence to date have been directed toward coming up with the definitions of presence, and based on them, identifying key elements that affect presence. We carried out an elaborate experiment in which presence levels were measured (with subjective questionnaire) in test virtual worlds configured with different combinations of six visual presence elements.
  • Keywords
    human factors; user interfaces; virtual reality; experiment; human factors; presence elements; user interface; virtual reality systems; virtual worlds; Computer science; Deformable models; Geometry; Hardware; Industrial engineering; Marine animals; Motion analysis; Solid modeling; Testing; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality, 2003. Proceedings. IEEE
  • ISSN
    1087-8270
  • Print_ISBN
    0-7695-1882-6
  • Type

    conf

  • DOI
    10.1109/VR.2003.1191155
  • Filename
    1191155