DocumentCode
3351056
Title
The dichotomy of presence elements: the where and what
Author
Cho, Dongsik ; Park, Jihye ; Kim, Gerard Jounghyun ; Hong, Sangwoo ; Han, Sungho ; Lee, Seungyong
Author_Institution
Dept. of Comput. Sci., Pohang Univ. of Sci. & Technol., Kyungbuk, South Korea
fYear
2003
fDate
22-26 March 2003
Firstpage
273
Lastpage
274
Abstract
One of the goals and defining characteristics of virtual reality systems is to create "presence" and fool the user into believing that one is, or is doing something "in" the synthetic environment. Most research and papers on presence to date have been directed toward coming up with the definitions of presence, and based on them, identifying key elements that affect presence. We carried out an elaborate experiment in which presence levels were measured (with subjective questionnaire) in test virtual worlds configured with different combinations of six visual presence elements.
Keywords
human factors; user interfaces; virtual reality; experiment; human factors; presence elements; user interface; virtual reality systems; virtual worlds; Computer science; Deformable models; Geometry; Hardware; Industrial engineering; Marine animals; Motion analysis; Solid modeling; Testing; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2003. Proceedings. IEEE
ISSN
1087-8270
Print_ISBN
0-7695-1882-6
Type
conf
DOI
10.1109/VR.2003.1191155
Filename
1191155
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