DocumentCode
3355649
Title
Issues related to Development of Wireless Peer-to-Peer Games in J2ME
Author
Wang, Alf Inge ; Norum, Michael Sars ; Lund, Carl-Henrik Wolf
Author_Institution
Norwegian University of Science and Technology
fYear
2006
fDate
19-25 Feb. 2006
Firstpage
115
Lastpage
115
Abstract
This paper describes and discusses challenges related to development of peer-to-peer games in J2ME using the available Bluetooth API (JSR82). By using Bluetooth on wireless devices, new types of personal network peer-topeer games can be developed. In this paper, we present a classification framework for wireless peer-to-peer games that divides types of games into two different dimensions. The first dimension groups games according to the user interaction patterns and the second dimension groups games according to how data is updated. Further, the paper investigates problems that must be solved before peer-to-peer games using the existing Bluetooth API in J2ME can be developed. Here issues related to the Bluetooth API and limitations in the Bluetooth standard are discussed. Finally, the classification framework is used to reveal what types of games that can be implemented using current J2ME virtual machines and current Bluetooth API. The results presented in this paper are based on experiences from development of cooperative peer-to-peer applications for mobile phones using a framework called Peer2ME.
Keywords
Bluetooth; J2ME; JSR82; Peer-to-peer games; Application software; Bluetooth; Computer graphics; Computer industry; Information science; Mobile handsets; Peer to peer computing; Personal communication networks; Toy industry; Virtual machining; Bluetooth; J2ME; JSR82; Peer-to-peer games;
fLanguage
English
Publisher
ieee
Conference_Titel
Telecommunications, 2006. AICT-ICIW '06. International Conference on Internet and Web Applications and Services/Advanced International Conference on
Print_ISBN
0-7695-2522-9
Type
conf
DOI
10.1109/AICT-ICIW.2006.119
Filename
1602248
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