DocumentCode
3366626
Title
On the silhouette cartoon animation
Author
Kunii, Tosiyasu L. ; Maeda, Takao
Author_Institution
Dept. of Comput. Software, Univ. of Aizu, Wakamatsu City, Japan
fYear
1996
fDate
3-4 Jun 1996
Firstpage
110
Lastpage
117
Abstract
This research addresses the issue of human visual cognitive capability to identify an object irrespective of object orientation throughout the course of object movement in computer animation. The identification is by cognizing the shape characteristics that are independent of the object orientation as invariants. Taking a simple case of a silhouette cartoon animation and having a dolphin as a popular example of an object that changes the orientation while swimming and also jumping up into the air, we show that the orientation independent invariants are the critical points, namely the peaks of the convex portion of the object and the pits of concave portions, and that they are derived from a graph of the curvature change along the boundary of the object
Keywords
computational geometry; computer animation; entertainment; human factors; user interfaces; visual perception; computational geometry; computer animation; concave portions; convex portion; dolphin; graph; human visual cognition; jumping; object identification; object movement; orientation independent invariants; research; shape characteristics; silhouette cartoon animation; swimming; Animation; Cities and towns; Computer science; Dolphins; Geometry; Humans; Organisms; Shape; Software; Topology;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation '96. Proceedings
Conference_Location
Geneva
ISSN
1087-4844
Print_ISBN
0-8186-7588-8
Type
conf
DOI
10.1109/CA.1996.540493
Filename
540493
Link To Document