• DocumentCode
    3366626
  • Title

    On the silhouette cartoon animation

  • Author

    Kunii, Tosiyasu L. ; Maeda, Takao

  • Author_Institution
    Dept. of Comput. Software, Univ. of Aizu, Wakamatsu City, Japan
  • fYear
    1996
  • fDate
    3-4 Jun 1996
  • Firstpage
    110
  • Lastpage
    117
  • Abstract
    This research addresses the issue of human visual cognitive capability to identify an object irrespective of object orientation throughout the course of object movement in computer animation. The identification is by cognizing the shape characteristics that are independent of the object orientation as invariants. Taking a simple case of a silhouette cartoon animation and having a dolphin as a popular example of an object that changes the orientation while swimming and also jumping up into the air, we show that the orientation independent invariants are the critical points, namely the peaks of the convex portion of the object and the pits of concave portions, and that they are derived from a graph of the curvature change along the boundary of the object
  • Keywords
    computational geometry; computer animation; entertainment; human factors; user interfaces; visual perception; computational geometry; computer animation; concave portions; convex portion; dolphin; graph; human visual cognition; jumping; object identification; object movement; orientation independent invariants; research; shape characteristics; silhouette cartoon animation; swimming; Animation; Cities and towns; Computer science; Dolphins; Geometry; Humans; Organisms; Shape; Software; Topology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation '96. Proceedings
  • Conference_Location
    Geneva
  • ISSN
    1087-4844
  • Print_ISBN
    0-8186-7588-8
  • Type

    conf

  • DOI
    10.1109/CA.1996.540493
  • Filename
    540493