DocumentCode
3366741
Title
3D measurement technologies for computer animation
Author
Suenaga, Yasuhito
Author_Institution
NTT Human Interface Labs., Kanagawa, Japan
fYear
1996
fDate
3-4 Jun 1996
Firstpage
167
Lastpage
174
Abstract
This paper surveys 3D measurement technologies for computer animation and considers unsolved problems on this subject. 3D measurement technologies are actually very important for converting various 3D objects in the real world to 3D models in the virtual world for computer animation. Current 3D measurement technologies have been developed mainly for measuring objects in industrial or scientific fields, such as factory automation or remote sensing. Consequently most 3D measurement systems are not necessarily suitable to measure various objects including human bodies directly. Medical equipment like X-ray CT and MRI are not handy tools. It is interesting to reconsider the remaining problems today for better 3D measurement in the future. This paper first surveys the current 3D measurement technologies ranging from the most basic feature based method to various types of rangefinders, then considers the remaining problems for ideal 3D measurement technologies for computer animation
Keywords
computer animation; data acquisition; measurement; measurement systems; 3D measurement technology; 3D models; 3D objects; MRI; X-ray CT; computer animation; factory automation; feature based method; medical equipment; rangefinders; remote sensing; three dimensional measurement technology; three dimensional objects; virtual world; Animation; Current measurement; Electromagnetic measurements; Humans; Image processing; Laboratories; Position measurement; Shape measurement; Time measurement; Ultrasonic variables measurement;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation '96. Proceedings
Conference_Location
Geneva
ISSN
1087-4844
Print_ISBN
0-8186-7588-8
Type
conf
DOI
10.1109/CA.1996.540499
Filename
540499
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