DocumentCode
3367192
Title
Proximal user interfaces for control
Author
Basden, Andrew
Author_Institution
Inf. Syst. Inst., Salford Univ., UK
fYear
2001
fDate
2001
Firstpage
165
Lastpage
170
Abstract
This author argues that the assumptions behind traditional user interface (UI) design mitigate against the user being directly engaged with the tool. So a new paradigm has been proposed, that of proximal tool, to replace the older one, of distal agent, in guiding UI research and development. Nine principles of proximal user interface are discussed, with an indication of how they have been implemented in a knowledge mapping toolkit and manifested in a computer game. If the new paradigm is adopted, a number of issues must be critically re-examined. Standardization of look and feel must be replaced by a notion of appropriateness
Keywords
human factors; user interfaces; clutter; direct semantics; graded effort; proximal user interfaces; visual cues;
fLanguage
English
Publisher
iet
Conference_Titel
Human Interfaces in Control Rooms, Cockpits and Command Centres, 2001. People in Control. The Second International Conference on (IEE Conf. Publ. No. 481)
Conference_Location
Manchester
ISSN
0537-9989
Print_ISBN
0-85296-742-X
Type
conf
DOI
10.1049/cp:20010455
Filename
942733
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