• DocumentCode
    3367192
  • Title

    Proximal user interfaces for control

  • Author

    Basden, Andrew

  • Author_Institution
    Inf. Syst. Inst., Salford Univ., UK
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    165
  • Lastpage
    170
  • Abstract
    This author argues that the assumptions behind traditional user interface (UI) design mitigate against the user being directly engaged with the tool. So a new paradigm has been proposed, that of proximal tool, to replace the older one, of distal agent, in guiding UI research and development. Nine principles of proximal user interface are discussed, with an indication of how they have been implemented in a knowledge mapping toolkit and manifested in a computer game. If the new paradigm is adopted, a number of issues must be critically re-examined. Standardization of look and feel must be replaced by a notion of appropriateness
  • Keywords
    human factors; user interfaces; clutter; direct semantics; graded effort; proximal user interfaces; visual cues;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Human Interfaces in Control Rooms, Cockpits and Command Centres, 2001. People in Control. The Second International Conference on (IEE Conf. Publ. No. 481)
  • Conference_Location
    Manchester
  • ISSN
    0537-9989
  • Print_ISBN
    0-85296-742-X
  • Type

    conf

  • DOI
    10.1049/cp:20010455
  • Filename
    942733