• DocumentCode
    3367574
  • Title

    Comparing different levels of interaction constraints for deriving visual problem isomorphs

  • Author

    Dou, Wenwen ; Ziemkiewicz, Caroline ; Harrison, Lane ; Jeong, Dong Hyun ; Ryan, Roxanne ; Ribarsky, William ; Wang, Xiaoyu ; Chang, Remco

  • Author_Institution
    Univ. of North Carolina at Charlotte, Charlotte, NC, USA
  • fYear
    2010
  • fDate
    25-26 Oct. 2010
  • Firstpage
    195
  • Lastpage
    202
  • Abstract
    Interaction and manual manipulation have been shown in the cognitive science literature to play a critical role in problem solving. Given different types of interactions or constraints on interactions, a problem can appear to have different degrees of difficulty. While this relationship between interaction and problem solving has been well studied in the cognitive science literatures, the visual analytics community has yet to exploit this understanding for analytical problem solving. In this paper, we hypothesize that constraints on interactions and constraints encoded in visual representations can lead to strategies of varying effectiveness during problem solving. To test our hypothesis, we conducted a user study in which participants were given different levels of interaction constraints when solving a simple math game called Number Scrabble. Number Scrabble is known to have an optimal visual problem isomorph, and the goal of this study is to learn if and how the participants could derive the isomorph and to analyze the strategies that the participants utilize in solving the problem. Our results indicate that constraints on interactions do affect problem solving, and that while the optimal visual isomorph is difficult to derive, certain interaction constraints can lead to a higher chance of deriving the isomorph.
  • Keywords
    cognition; constraint handling; data analysis; data visualisation; problem solving; psychology; cognitive science; interaction constraints; manual manipulation; number scrabble; problem solving; visual analytics; visual problem isomorphs; visual representations; Cognition; Computers; Games; Problem-solving; Time factors; Visualization; Interaction; Problem Solving; Visual Isomorph;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visual Analytics Science and Technology (VAST), 2010 IEEE Symposium on
  • Conference_Location
    Salt Lake City, UT
  • Print_ISBN
    978-1-4244-9488-0
  • Electronic_ISBN
    978-1-4244-9487-3
  • Type

    conf

  • DOI
    10.1109/VAST.2010.5653599
  • Filename
    5653599