• DocumentCode
    3380665
  • Title

    Analysis of player actions in selected hockey game situations

  • Author

    Li, Fahong ; Woodham, Robert J.

  • Author_Institution
    Dept. of Comput. Sci., British Columbia Univ., Vancouver, BC, Canada
  • fYear
    2005
  • fDate
    9-11 May 2005
  • Firstpage
    152
  • Lastpage
    159
  • Abstract
    We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by knowledge of hockey strategy, game situation and specific player profiles. The raw motion trajectory data consists of space-time point sequences of player position registered to rink coordinates. The raw data is augmented with knowledge of forward/backward skating, possession of the puck and specific player attributes (e.g., shoots left, shoots right). We use a finite state machine (FSM) model to represent our total knowledge of given situations and develop evaluation functions for primitive hockey behaviours (e.g., pass, shot). Based on the augmented trajectory data, the FSMs and the evaluation functions, we describe what happened in each identified situation, assess the outcome, estimate when and where key play choices were made, and attempt to predict whether better alternatives were available to achieve understood goals. A textual natural language description and a simple ID graphic animation of the analysis are produced as the output. The design is flexible to allow the substitution of different analysis modules and extensible to allow the inclusion of additional hockey situations.
  • Keywords
    computer animation; finite state machines; image motion analysis; image sequences; natural languages; sport; ID graphic animation; backward skating; finite state machine; forward skating; game video; hockey game situation; hockey strategy; player action analysis; player motion trajectory data; player profiles; proof of concept system; space-time point sequences; textual natural language description; Animation; Automata; Books; Computer graphics; Computer science; Data mining; Games; Natural languages; Tracking; Trajectory;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer and Robot Vision, 2005. Proceedings. The 2nd Canadian Conference on
  • Print_ISBN
    0-7695-2319-6
  • Type

    conf

  • DOI
    10.1109/CRV.2005.17
  • Filename
    1443124