DocumentCode :
3384141
Title :
High-performance navigation and rendering of very-large scale landscape and seascape
Author :
Xuexian, Pi ; Xudong, Yang ; Sikun, Li ; Junqiang, Song
Author_Institution :
Sch. of Comput., National Univ. of Defense Technol., Changsha, China
fYear :
2005
fDate :
7-10 Dec. 2005
Abstract :
With fast development of graphics hardware, the current algorithms on rendering of landscape and seascape, which are focused on precise view-frustum culling and complicated decision of level of detail (LOD), lead the CPU to be the bottleneck of system. This paper presents a new framework based on some new data structures and new rendering algorithms for navigation and rendering of very large-scale landscape and seascape. Firstly, we construct a new terrain data model, which consists of terrain tile pyramid and terrain summary pyramid. Secondly, in order to stitch the terrain tile boundaries seamlessly, the index template is introduced, and an algorithm of LOD based on "remarkability" is described in detail. Finally, Perlin noise is used to simulate the ocean surface and a framework of navigation of very large-scale scene is completed. Experimental results show that this system can satisfy the requirements of real-time navigation of large-scale landscape and seascape.
Keywords :
rendering (computer graphics); terrain mapping; Perlin noise; high-performance navigation; high-performance rendering; landscape rendering; ocean surface simulation; seascape rendering; terrain data model; terrain summary pyramid; terrain tile pyramid; very-large scale landscape; very-large scale seascape; view-frustum culling; Data models; Data structures; Graphics; Hardware; Large-scale systems; Navigation; Oceans; Rendering (computer graphics); Sea surface; Tiles;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Aided Design and Computer Graphics, 2005. Ninth International Conference on
Print_ISBN :
0-7695-2473-7
Type :
conf
DOI :
10.1109/CAD-CG.2005.47
Filename :
1604663
Link To Document :
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