• DocumentCode
    3384282
  • Title

    The architecture of a J2ME-based OpenGL ES 3D library

  • Author

    Tu, Cheng-Han ; Chen, Bing-Yu

  • Author_Institution
    National Taiwan Univ., Taiwan
  • fYear
    2005
  • fDate
    7-10 Dec. 2005
  • Abstract
    In this paper, we propose a new framework for developing 3D graphic applications on portable devices such as cellular phones or personal digital assistants (PDAs). Our framework is based on J2ME (Java 2 Platform, Micro Edition) environment, an application environment that specifically addresses the needs of developing programs on embedded systems using Java, and we leverage the advantages of J2ME to build our platform-independent 3D graphic library on mobile devices. Adopting this framework, the 3D program developers can not only implement a cross-platform 3D program easily as they did using OpenGL ES2 library but also gain the powerful features including efficient memory usage and shading functionalities.
  • Keywords
    Java; computer graphics; mobile handsets; portable computers; software libraries; 3D graphic applications; J2ME-based OpenGL ES 3D library; Java 2 Platform Micro Edition; embedded systems; mobile devices; platform-independent 3D graphic library; portable devices; Cellular phones; Computer crashes; Computer graphics; Embedded system; Java; Operating systems; Personal digital assistants; Programming profession; Software libraries; Virtual machining;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Aided Design and Computer Graphics, 2005. Ninth International Conference on
  • Print_ISBN
    0-7695-2473-7
  • Type

    conf

  • DOI
    10.1109/CAD-CG.2005.81
  • Filename
    1604670