• DocumentCode
    339197
  • Title

    Visibility-based pursuit-evasion: the case of curved environments

  • Author

    LaValle, Steven M. ; Hinrichsen, John E.

  • Author_Institution
    Dept. of Comput. Sci., Iowa State Univ., Ames, IA, USA
  • Volume
    3
  • fYear
    1999
  • fDate
    1999
  • Firstpage
    1677
  • Abstract
    We consider the problem of visually searching for an unpredictable target that can move arbitrarily fast in a simply-connected, curved, two-dimensional environment. A complete algorithm is presented that is guaranteed to find the elusive target if it is possible for a single pursuer. The key to the algorithm is a cell decomposition based on critical visibility events that occur because of inflections and bitangents of the environment boundary. We have implemented the cell decomposition algorithm, and show several computed examples. The technique is an extension and simplification of a previous technique for searching a polygonal environment. Our solution can also be considered as a step towards a unified approach to pursuit-evasion strategies that have little dependency on the representation of the environment
  • Keywords
    computer vision; game theory; graph theory; path planning; search problems; target tracking; 2D curved environments; cell decomposition; critical visibility events; game theory; graph theory; path planning; pursuit-evasion strategies; target tracking; visual search; Computer aided software engineering; Computer science; Computer vision; Game theory; Graph theory; Humanoid robots; Humans; Law enforcement; Mobile robots; Robotics and automation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robotics and Automation, 1999. Proceedings. 1999 IEEE International Conference on
  • Conference_Location
    Detroit, MI
  • ISSN
    1050-4729
  • Print_ISBN
    0-7803-5180-0
  • Type

    conf

  • DOI
    10.1109/ROBOT.1999.770350
  • Filename
    770350