DocumentCode :
3393190
Title :
Research on rules of aggregation and disaggregation for aircraft entity models in air force combat simulation
Author :
Li, Mingzhong ; Bi, Changjian ; Liu, Xiaohe ; Niu, Dunjin
Author_Institution :
Air Force Command Coll., Beijing
fYear :
2008
fDate :
10-12 Oct. 2008
Firstpage :
1286
Lastpage :
1290
Abstract :
Aircraft entity is the most important operational entity in air force combat simulation. Aggregation and disaggregation of aircraft entity models is one of the key issues badly-needed to resolve in multi-resolution simulation system. Basing on brief discussion of the method of entity oriented analysis (EOA), the characteristics of aircraft entities in air force combat simulation and the relationships among them were analyzed herein. Finally, through expatiating on the issues about aggregation and disaggregation for aircraft entity models in detail, some rules of aggregation and disaggregation for such entitiespsila attributes as position, velocity, and state were provided.
Keywords :
digital simulation; military aircraft; military computing; air force combat simulation; aircraft entity models; entity oriented analysis; multiresolution simulation system; Aerospace engineering; Aircraft propulsion; Analytical models; Bismuth; Coordinate measuring machines; Data engineering; Data structures; Humans; Military aircraft; Object oriented modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
System Simulation and Scientific Computing, 2008. ICSC 2008. Asia Simulation Conference - 7th International Conference on
Conference_Location :
Beijing
Print_ISBN :
978-1-4244-1786-5
Electronic_ISBN :
978-1-4244-1787-2
Type :
conf
DOI :
10.1109/ASC-ICSC.2008.4675569
Filename :
4675569
Link To Document :
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