DocumentCode
339538
Title
3D cueing: a data filter for object recognition
Author
Carmichael, Owen ; Hebert, Martial
Author_Institution
Robotics Inst., Carnegie Mellon Univ., Pittsburgh, PA, USA
Volume
2
fYear
1999
fDate
1999
Firstpage
944
Abstract
Presents a method for quickly filtering range data points to make object recognition in large 3D data sets feasible. The general approach, called “3D cueing”, uses shape signatures from object models as the basis for a fast, probabilistic classification system which rates scene points in terms of their likelihood of belonging to a model. This algorithm which could be used as a front-end for any traditional 3D matching technique, is demonstrated using several models and cluttered scenes in which the model occupies between 1% and 50% of the data points
Keywords
filtering theory; image classification; image matching; object recognition; probability; 3D cueing; 3D matching technique; cluttered scenes; data filter; probabilistic classification system; range data points; scene points; shape signatures; Algorithm design and analysis; Contracts; Filters; Layout; Object recognition; Robots; Scalability; Shape; Target recognition; US Department of Energy;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics and Automation, 1999. Proceedings. 1999 IEEE International Conference on
Conference_Location
Detroit, MI
ISSN
1050-4729
Print_ISBN
0-7803-5180-0
Type
conf
DOI
10.1109/ROBOT.1999.772428
Filename
772428
Link To Document