• DocumentCode
    3397891
  • Title

    Virtual Iraq - Simulation of insurgent attacks

  • Author

    Usmani, Zeeshan-ul-hassan ; Imana, Eyosias Yoseph ; Kirk, Daniel

  • Author_Institution
    Dept. of Comput. Sci., Florida Inst. of Technol., Melbourne, FL
  • fYear
    2009
  • fDate
    March 30 2009-April 2 2009
  • Firstpage
    53
  • Lastpage
    60
  • Abstract
    This paper presents the science of suicide bombing under the framework of agent based simulation. It also explains the physics, explosive models, mathematics and the assumptions we need to create such a simulation. The work also describes human shields available in the crowd with partial and full coverage in both two dimensional and three dimensional environments. A virtual simulation tool has been developed which is capable of assessing the impact of crowd formation patterns and their densities on the magnitude of injury and number of casualties during a suicide bombing attack. Results indicated that the worst crowd formation is street (Zig-Zag) where 30% crowd can be dead and 45% can be injured, given typical explosive carrying capacity of a single suicide bomber. Row wise crowd formations was found to be the best for reducing the effectiveness of an attack with 18% crowd in lethal zone and 38% in injury zones. For a typical suicide bombing attack, we can reduce the number of fatalities by 12%, and the number of injuries by 7% by simply following the recommendations in this paper. Simulation results were compared and validated by the real-life incidents in Iraq and found to be in good agreement. Line-of-sight with the attacker, rushing towards the exit, and stampede were found to be the most lethal choices both during and after the attack. These findings, although preliminary, may have implications for emergency response and counter terrorism.
  • Keywords
    terrorism; Virtual Iraq; agent based simulation; casualties; counter terrorism; crowd formation patterns; emergency response; human shields; injury; insurgent attacks; suicide bombing; Computational modeling; Computer science; Computer simulation; Explosives; Injuries; Kirk field collapse effect; Mathematical model; Mathematics; Physics; Terrorism;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence in Virtual Environments, 2009. CIVE '09. IEEE Workshop on
  • Conference_Location
    Nashville, TN
  • Print_ISBN
    978-1-4244-2772-7
  • Type

    conf

  • DOI
    10.1109/CIVE.2009.4926318
  • Filename
    4926318