DocumentCode :
3401008
Title :
Trajectory generation and accumulation for partner robots based on structured learning
Author :
Nojima, Yusuke ; Kubota, Naoyuki ; Kojima, Fumio
Author_Institution :
Dept. of Syst. Functional Sci., Kobe Univ., Japan
Volume :
2
fYear :
2004
fDate :
19-23 June 2004
Firstpage :
2224
Abstract :
The aim of This work is to develop partner robots that can obtain and accumulate human-friendly behaviors. To realize it, we use a concept of structured learning which emphasizes the importance of an interactive learning of several modules through interaction with its environment. In a proposed method, a robot obtains hand-to-hand behavior by using an interactive evolutionary computation based on human evaluations estimated by fuzzy state-value functions. Moreover, a self-organizing map is used for clustering human hand positions. A state-value function and a knowledge database are assigned to each clustered positions. Furthermore, the best trajectory is stored in the knowledge database to reuse it in the same situation. Some experimental results show the effectiveness of the proposed method.
Keywords :
evolutionary computation; fuzzy set theory; knowledge based systems; learning (artificial intelligence); robots; self-organising feature maps; fuzzy state-value functions; hand-to-hand behavior; human evaluation model; human hand position clustering; human-friendly behaviors; interactive evolutionary computation; interactive learning; knowledge database; partner robots; self-organizing map; structured learning; trajectory accumulation; trajectory generation; Databases; Evolutionary computation; Human robot interaction; Humanoid robots; Intelligent robots; Intelligent structures; Learning; Legged locomotion; Manipulators; Trajectory;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Evolutionary Computation, 2004. CEC2004. Congress on
Print_ISBN :
0-7803-8515-2
Type :
conf
DOI :
10.1109/CEC.2004.1331173
Filename :
1331173
Link To Document :
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