DocumentCode :
3401733
Title :
Triangulation made easy
Author :
Lindstrom, Peter
Author_Institution :
Lawrence Livermore Nat. Lab., Livermore, CA, USA
fYear :
2010
fDate :
13-18 June 2010
Firstpage :
1554
Lastpage :
1561
Abstract :
We describe a simple and efficient algorithm for two-view triangulation of 3D points from approximate 2D matches based on minimizing the L2 reprojection error. Our iterative algorithm improves on the one by Kanatani et al. by ensuring that in each iteration the epipolar constraint is satisfied. In the case where the two cameras are pointed in the same direction, the method provably converges to an optimal solution in exactly two iterations. For more general camera poses, two iterations are sufficient to achieve convergence to machine precision, which we exploit to devise a fast, non-iterative method. The resulting algorithm amounts to little more than solving a quadratic equation, and involves a fixed, small number of simple matrix-vector operations and no conditional branches. We demonstrate that the method computes solutions that agree to very high precision with those of Hartley and Sturm´s original polynomial method, though achieves higher numerical stability and 1-4 orders of magnitude greater speed.
Keywords :
computational geometry; computer vision; iterative methods; polynomials; 3D points triangulation; L2 reprojection error; iterative algorithm; machine precision; matrix vector operations; optimal solution; polynomial method; quadratic equation; triangulation made easy; Cameras; Computer vision; Constraint optimization; Design methodology; Equations; Error correction; Iterative algorithms; Laboratories; Numerical stability; Polynomials;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Vision and Pattern Recognition (CVPR), 2010 IEEE Conference on
Conference_Location :
San Francisco, CA
ISSN :
1063-6919
Print_ISBN :
978-1-4244-6984-0
Type :
conf
DOI :
10.1109/CVPR.2010.5539785
Filename :
5539785
Link To Document :
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