Title :
Energy consumption analysis of cloud-based video games streaming to mobile devices
Author :
Ghergulescu, Ioana ; Moldovan, Arghir-Nicolae ; Muntean, Cristina Hava
Author_Institution :
Sch. of Comput., Nat. Coll. of Ireland, Dublin, Ireland
Abstract :
Within the growing of the gaming industry and mobile technologies, cloud-based video games streaming to mobile devices gains popularity fast. However, several issues and challenges such as user responsiveness, video quality, service quality, operating cost and energy consumption have to be addressed. Previous research studies did not thoroughly investigate the energy consumption of mobile devices used for cloud gaming. This paper focuses on how mobile device energy consumption is impacted by video game content characteristics, transmission protocol and wireless network type. The results show that game content characteristics impact energy consumption (i.e., up to 47% between games at maximum brightness for OLED screens), UDP is more energy efficient than TCP (i.e., up to 13.6%), while WiFi is more energy efficient than 3G (i.e., up to 40%). The outcome of this study can provide beneficial input for adaptive energy efficient cloud-based video games streaming mechanisms.
Keywords :
cloud computing; computer games; energy conservation; mobile computing; mobile handsets; mobile radio; telecommunication power management; transport protocols; video streaming; wireless LAN; UDP; Wi-Fi; adaptive energy efficient cloud-based video game streaming mechanism; energy consumption analysis; game content characteristics; gaming industry; mobile device technology; transmission protocol; wireless network; Brightness; Energy consumption; Games; IEEE 802.11 Standard; Mobile handsets; Protocols; Streaming media; cloud gaming; energy consumption analysis; mobile devices; video games streaming;
Conference_Titel :
Broadband Multimedia Systems and Broadcasting (BMSB), 2015 IEEE International Symposium on
Conference_Location :
Ghent
DOI :
10.1109/BMSB.2015.7177271