DocumentCode
340236
Title
A pixelated 3D Auger camera with light-loss compensation
Author
Rogers, Joel G. ; Gumplinger, Peter
Author_Institution
TRIUMF, Vancouver, BC, Canada
Volume
2
fYear
1998
fDate
1998
Firstpage
1083
Abstract
A general purpose gamma ray camera has been designed and tested by Monte Carlo simulation. The design uses long thin fingers of LSO to obtain good spatial resolution at gamma ray energies from 100 keV to 100 MeV. The simulation was validated by comparing it with measurements on individual LSO fingers measuring 4×4×10 mm and 4×4×75 mm. Depth-of-interaction encoding, required for light-loss compensation, is obtained by a simple modification of the reflective coating of the fingers
Keywords
gamma-ray astronomy; gamma-ray detection; lutetium compounds; photomultipliers; positron emission tomography; solid scintillation detectors; LSO; Lu2SiO4:Ce; Monte Carlo simulation; depth-of-interaction encoding; general purpose gamma ray camera; light-loss compensation; pixelated 3D Auger camera; reflective coating; Cameras; Energy resolution; Fingers; Gamma ray detectors; Gamma rays; Glass; Optical arrays; Positron emission tomography; Pulse measurements; Spatial resolution;
fLanguage
English
Publisher
ieee
Conference_Titel
Nuclear Science Symposium, 1998. Conference Record. 1998 IEEE
Conference_Location
Toronto, Ont.
ISSN
1082-3654
Print_ISBN
0-7803-5021-9
Type
conf
DOI
10.1109/NSSMIC.1998.774352
Filename
774352
Link To Document