• DocumentCode
    3404703
  • Title

    The competency building process of human computer interaction in game-based teaching: Adding the flexibility of an asynchronous format

  • Author

    Emad, Sabine ; Broillet, Alexandra ; Halvorson, Wade ; Dunwell, Natascha

  • fYear
    2013
  • fDate
    15-17 July 2013
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    This paper builds upon the authors´ previous research in which the competency building process of individuals was analyzed in a purely synchronous computer game-based teaching technology. The issue of heterogeneity of speed of adaptation to the learning tool, identified in the synchronous context, is here addressed by introducing the flexibility of an asynchronous format, in which students are given the opportunity to complete the game at their own pace. Experts count game-based teaching among the technologies likely to have the largest impact on education over the next five years. Massively Multiplayer Online Games (MMOG) are based on multiple interactions between different humans in virtual worlds. A MMOG teaching game was created in a virtual world. Participant discourses based on written chats were collected and exploited by netnography. Visual data was filmed and analyzed by the semiotics method then compared to the discourse analysis. First results show interesting differences between synchronous and asynchronous modes, in the interaction and collaboration within and across teams.
  • Keywords
    computer aided instruction; human computer interaction; serious games (computing); virtual reality; MMOG teaching game; adaptation speed; asynchronous format; competency building process; computer game-based teaching technology; human computer interaction; learning tool; massively multiplayer online games; netnography; participant discourses; semiotics method; synchronous context; virtual world; written chats; Avatars; Buildings; Education; Games; Human computer interaction; Observers; Visualization; human-computer interaction; netnography; teaching technology; virtual world;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Professional Communication Conference (IPCC), 2013 IEEE International
  • Conference_Location
    Vancouver, BC
  • ISSN
    2158-091X
  • Print_ISBN
    978-1-4799-0010-7
  • Type

    conf

  • DOI
    10.1109/IPCC.2013.6623909
  • Filename
    6623909