DocumentCode
3405997
Title
Highly realistic modeling of persons for 3D videoconferencing systems
Author
Wingbermuehle, J. ; Weik, S. ; Kopernik, A.
Author_Institution
Inst. fur Theor. Nachrichtentech. und Inf., Hannover Univ., Germany
fYear
1997
fDate
23-25 Jun 1997
Firstpage
286
Lastpage
291
Abstract
This contribution describes the creation of highly realistic 3D models of participants for distributed 3D videoconferencing systems. These models consist of a flexible triangle mesh surrounding an interior skeleton structure, which is based on a simplified human skeleton. The vertices of the predefined mesh template are arranged in rigid rings along the bones of the skeleton. Using 3D data obtained by a stereoscopic approach the size and shape of this initial mesh is adapted to the real person. Adaptation allows to texture the model from real images leading to a natural impression. The mesh organization in rigid rings gives an efficient way for surface deformation according to the skeleton movements. The resulting model is transmitted once and subsequently animated using the simple parameter set of the interior skeleton structure
Keywords
solid modelling; teleconferencing; virtual reality; 3D models; 3D videoconferencing systems; animation; flexible triangle mesh; highly realistic modeling of persons; interior skeleton structure; simplified human skeleton; stereoscopic approach; Animation; Biological system modeling; Bones; Humans; Joints; Shape; Skeleton; Teleconferencing; Torso; Videoconference;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Signal Processing, 1997., IEEE First Workshop on
Conference_Location
Princeton, NJ
Print_ISBN
0-7803-3780-8
Type
conf
DOI
10.1109/MMSP.1997.602650
Filename
602650
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