• DocumentCode
    3405997
  • Title

    Highly realistic modeling of persons for 3D videoconferencing systems

  • Author

    Wingbermuehle, J. ; Weik, S. ; Kopernik, A.

  • Author_Institution
    Inst. fur Theor. Nachrichtentech. und Inf., Hannover Univ., Germany
  • fYear
    1997
  • fDate
    23-25 Jun 1997
  • Firstpage
    286
  • Lastpage
    291
  • Abstract
    This contribution describes the creation of highly realistic 3D models of participants for distributed 3D videoconferencing systems. These models consist of a flexible triangle mesh surrounding an interior skeleton structure, which is based on a simplified human skeleton. The vertices of the predefined mesh template are arranged in rigid rings along the bones of the skeleton. Using 3D data obtained by a stereoscopic approach the size and shape of this initial mesh is adapted to the real person. Adaptation allows to texture the model from real images leading to a natural impression. The mesh organization in rigid rings gives an efficient way for surface deformation according to the skeleton movements. The resulting model is transmitted once and subsequently animated using the simple parameter set of the interior skeleton structure
  • Keywords
    solid modelling; teleconferencing; virtual reality; 3D models; 3D videoconferencing systems; animation; flexible triangle mesh; highly realistic modeling of persons; interior skeleton structure; simplified human skeleton; stereoscopic approach; Animation; Biological system modeling; Bones; Humans; Joints; Shape; Skeleton; Teleconferencing; Torso; Videoconference;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Signal Processing, 1997., IEEE First Workshop on
  • Conference_Location
    Princeton, NJ
  • Print_ISBN
    0-7803-3780-8
  • Type

    conf

  • DOI
    10.1109/MMSP.1997.602650
  • Filename
    602650