DocumentCode
3409686
Title
Serious Game Design: Motivating Students through a Balance of Fun and Learning
Author
Franzwa, Christopher ; Tang, Ying ; Johnson, Aaron
fYear
2013
fDate
11-13 Sept. 2013
Firstpage
1
Lastpage
7
Abstract
Stagnating growth in our educational systems has piqued interests in alternative teaching methods such as the inclusion of "serious games" into curricula. In response to those needs, a series of educational games have been developed in accordance with pre-engineering programs such as Project Lead the Way (PLTW). The focus of development is in creating an engaging, educational environment by balancing fun and learning whilst meeting the standards of commercial-level games. In this paper, we present methods, and the implementation of those methods, for serious game design that accommodates the integration of game mechanics with learning. The focuses on narrative-learning synthesis, supplementing the player\´s actions with feedback, and the development of a sufficient guidance system without compromising the entertainment or education aspects of a game are presented. Student-based evaluations of the game realism and the utility and usability of the learning tools in promoting students\´ interests and learning are also presented based on game deployment in both in- and out-of- school settings
Keywords
Avatars; Calibration; Computers; Games; Headphones; Three-dimensional displays; Training;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on
Conference_Location
Poole
Type
conf
DOI
10.1109/VS-GAMES.2013.6624239
Filename
6624239
Link To Document