DocumentCode
3418303
Title
Tangible Cubes as Programming Objects
Author
Smith, Andrew C.
Author_Institution
Meraka Inst., CSIR, Pretoria
fYear
2006
fDate
Nov. 29 2006-Dec. 1 2006
Firstpage
157
Lastpage
161
Abstract
In this paper, we describe early results in the development of an alternative programming method which uses large, three-dimensional acrylic blocks to construct programming sequences. Computer-illiterate children can create a symbolic program to control a humanoid robot toy. We describe the physical design of the blocks, problems encountered, comments made by primary school participants, and make recommendations for further development.
Keywords
control engineering computing; humanoid robots; software engineering; alternative programming method; computer-illiterate children; humanoid robot toy; primary school participants; programming objects; programming sequences; symbolic program; tangible cubes; three-dimensional acrylic blocks; Africa; Circuits; Keyboards; Logic programming; Magnetic switching; Physics computing; Programming environments; Robot control; Robot programming; Switches;
fLanguage
English
Publisher
ieee
Conference_Titel
Artificial Reality and Telexistence--Workshops, 2006. ICAT '06. 16th International Conference on
Conference_Location
Hangzhou
Print_ISBN
0-7695-2754-X
Type
conf
DOI
10.1109/ICAT.2006.121
Filename
4089231
Link To Document