• DocumentCode
    3418303
  • Title

    Tangible Cubes as Programming Objects

  • Author

    Smith, Andrew C.

  • Author_Institution
    Meraka Inst., CSIR, Pretoria
  • fYear
    2006
  • fDate
    Nov. 29 2006-Dec. 1 2006
  • Firstpage
    157
  • Lastpage
    161
  • Abstract
    In this paper, we describe early results in the development of an alternative programming method which uses large, three-dimensional acrylic blocks to construct programming sequences. Computer-illiterate children can create a symbolic program to control a humanoid robot toy. We describe the physical design of the blocks, problems encountered, comments made by primary school participants, and make recommendations for further development.
  • Keywords
    control engineering computing; humanoid robots; software engineering; alternative programming method; computer-illiterate children; humanoid robot toy; primary school participants; programming objects; programming sequences; symbolic program; tangible cubes; three-dimensional acrylic blocks; Africa; Circuits; Keyboards; Logic programming; Magnetic switching; Physics computing; Programming environments; Robot control; Robot programming; Switches;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Artificial Reality and Telexistence--Workshops, 2006. ICAT '06. 16th International Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    0-7695-2754-X
  • Type

    conf

  • DOI
    10.1109/ICAT.2006.121
  • Filename
    4089231