DocumentCode :
3428842
Title :
Neural network versus behavior based approach in simulated car racing game
Author :
Tang, H. ; Tan, C.H. ; Tan, K.C. ; Tay, A.
Author_Institution :
Inst. for Infocomm Res., Agency for Sci. Technol. & Res., Singapore
fYear :
2009
fDate :
March 30 2009-April 2 2009
Firstpage :
58
Lastpage :
65
Abstract :
This paper presents examines the design of controllers that is computationally efficient yet demonstrates highly competitive performance for a real time simulated car racing game. Algorithms that require large amount of computational resources are impractical for fast paced and real time games (i.e. racing games, sports simulators, first person shooters and real time strategy games). This paper examines the design of two computationally efficient approaches, neural networks and behaviour based intelligence, in the context of a real time car racing game. Both approaches are optimized using evolutionary strategies. The behaviour based approach was found to obtain a higher fitness value yet being more computationally efficient. The design approaches can also be applied to real-time face animation which involves data-intensive computations.
Keywords :
computer animation; computer games; inference mechanisms; computational resources; neural network; real-time face animation; simulated car racing game; Artificial intelligence; Computational intelligence; Computational modeling; Computer networks; Facial animation; High performance computing; Humans; Intelligent networks; Neural networks; Robots;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Evolving and Self-Developing Intelligent Systems, 2009. ESDIS '09. IEEE Workshop on
Conference_Location :
Nashville, TN
Print_ISBN :
978-1-4244-2754-3
Type :
conf
DOI :
10.1109/ESDIS.2009.4939000
Filename :
4939000
Link To Document :
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