• DocumentCode
    3433944
  • Title

    Rendering soft shadows with OpenGL based on planar projection method

  • Author

    Liu, Nan ; Pang, Mingyong

  • Author_Institution
    Dept. of Educ. Technol., Nanjing Normal Univ., Nanjing, China
  • fYear
    2010
  • fDate
    24-26 Sept. 2010
  • Firstpage
    235
  • Lastpage
    239
  • Abstract
    Because projection shadows algorithm is easy to understand and implement, it plays an important role in the practical application of realistic computer graphics. In this paper, on the basis of OpenGL, we draw the shadows on the plane using projection shadows algorithm. In order to approximate soft-shadow effect, a number of points on the light source are sampled. For each of these point light sources, an image is rendered. Enable the GLBLEND function of OpenGL to blend images rendered from each sample point, then the average of these images is the image with soft shadows.
  • Keywords
    application program interfaces; rendering (computer graphics); GLBLEND function; OpenGL; planar projection method; projection shadows algorithm; realistic computer graphics; rendering soft shadows; Image color analysis; Light sources; Lighting; Receivers; Rendering (computer graphics); OpenGL; projection shadow; soft shadow;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network Infrastructure and Digital Content, 2010 2nd IEEE International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4244-6851-5
  • Type

    conf

  • DOI
    10.1109/ICNIDC.2010.5657777
  • Filename
    5657777