• DocumentCode
    3441275
  • Title

    Factors influencing operator interaction with virtual objects viewed via head-mounted see-through displays: viewing conditions and rendering latency

  • Author

    Ellis, Stephen R. ; Bréant, Fraçois ; Manges, B. ; Jacoby, Richard ; Adelstein, Bernard D.

  • Author_Institution
    NASA Ames Res. Center, Moffett Field, CA, USA
  • fYear
    1997
  • fDate
    1-5 Mar 1997
  • Firstpage
    138
  • Lastpage
    145
  • Abstract
    A head mounted visual display was used in a see through format to present computer generated, space stabilized, nearby wire like virtual objects to 14 subjects. The visual requirements of their experimental tasks were similar to those needed for visually guided manual assembly of aircraft wire harnesses. In the first experiment subjects visually traced wire paths with a head referenced cursor, subjectively rated aspects of viewing, and had their vision tested before and after monocular, biocular, or stereo viewing. Only the viewing difficulty with the biocular display was adversely effected by the visual task. This viewing difficulty is likely due to conflict between looming and stereo disparity cues. A second experiment examined the precision with which operators could manually move ring shaped virtual objects over virtual paths without collision. Accuracy of performance was studied as a function of required precision, path complexity, and system response latency. Results show that high precision tracing is most sensitive to increasing latency. Ring placement with less than 1.8 cm precision will require system latency less than 50 msec before asymptotic performance is found
  • Keywords
    human factors; interactive devices; interactive systems; rendering (computer graphics); three-dimensional displays; virtual reality; aircraft wire harnesses; biocular display; computer generated nearby wire like virtual objects; experimental tasks; head mounted see through displays; head referenced cursor; high precision tracing; operator interaction; path complexity; rendering latency; ring shaped virtual objects; see through format; stereo disparity cues; stereo viewing; system latency; system response latency; viewing conditions; viewing difficulty; virtual paths; visual requirements; visually guided manual assembly; Aircraft; Assembly; Computer displays; Computer graphics; Delay; Hardware; Laboratories; Rendering (computer graphics); Three dimensional displays; Wire;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Annual International Symposium, 1997., IEEE 1997
  • Conference_Location
    Albuquerque, NM
  • ISSN
    1087-8270
  • Print_ISBN
    0-8186-7843-7
  • Type

    conf

  • DOI
    10.1109/VRAIS.1997.583063
  • Filename
    583063