• DocumentCode
    3452891
  • Title

    Architecturally reconfigurable development of mobile games

  • Author

    Zhang, Weishan

  • Author_Institution
    Sch. of Software Eng., Tongji Univ., Shanghai, China
  • fYear
    2005
  • fDate
    16-18 Dec. 2005
  • Abstract
    Mobile game development must face the problem of multiple hardware and software platforms, which will bring large number of variants. To cut the development and maintenance efforts, in this paper, we present an architecturally reconfigurable software product line approach to develop mobile games. Mobile game domain variants could be handled uniformly and traced across all kinds of software assets. The architecture and configuration mechanism in our approach make optimizations that built into meta-components propagated to all product line members. We show this approach with an industrial role-playing-game product line, which achieved not only development and maintenance gains, but also performance enhancements.
  • Keywords
    computer games; mobile computing; software architecture; software performance evaluation; architecturally reconfigurable development; industrial role-playing-game product line; mobile game development; product line members; reconfigurable software; Computer architecture; Game theory; Hardware; Investments; Performance gain; Productivity; Road transportation; Software engineering; Software maintenance; Software performance;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Embedded Software and Systems, 2005. Second International Conference on
  • Print_ISBN
    0-7695-2512-1
  • Type

    conf

  • DOI
    10.1109/ICESS.2005.32
  • Filename
    1609859