DocumentCode
3452891
Title
Architecturally reconfigurable development of mobile games
Author
Zhang, Weishan
Author_Institution
Sch. of Software Eng., Tongji Univ., Shanghai, China
fYear
2005
fDate
16-18 Dec. 2005
Abstract
Mobile game development must face the problem of multiple hardware and software platforms, which will bring large number of variants. To cut the development and maintenance efforts, in this paper, we present an architecturally reconfigurable software product line approach to develop mobile games. Mobile game domain variants could be handled uniformly and traced across all kinds of software assets. The architecture and configuration mechanism in our approach make optimizations that built into meta-components propagated to all product line members. We show this approach with an industrial role-playing-game product line, which achieved not only development and maintenance gains, but also performance enhancements.
Keywords
computer games; mobile computing; software architecture; software performance evaluation; architecturally reconfigurable development; industrial role-playing-game product line; mobile game development; product line members; reconfigurable software; Computer architecture; Game theory; Hardware; Investments; Performance gain; Productivity; Road transportation; Software engineering; Software maintenance; Software performance;
fLanguage
English
Publisher
ieee
Conference_Titel
Embedded Software and Systems, 2005. Second International Conference on
Print_ISBN
0-7695-2512-1
Type
conf
DOI
10.1109/ICESS.2005.32
Filename
1609859
Link To Document