DocumentCode
3468660
Title
3-D scene representation with layered non-uniform global sampling
Author
Lin, Huei-Yung ; Xiao, Yu-Hua
Author_Institution
Dept. of Electr. Eng., Nat. Chung Cheng Univ., Chiayi, Taiwan
fYear
2010
fDate
13-18 June 2010
Firstpage
51
Lastpage
56
Abstract
The representation of a 3-D scene is essential to recent multi-view imaging technologies. In this paper we propose a unified geometry and texture representation based on global resampling of the scene. The 3-D coordinates and the associated texture information of the scene points are represented in the polar coordinate system. A novel layered data map representation with distance-dependent nonuniform sampling strategy is proposed to deal with complex scenes. It is capable of increasing the details of the 3-D structure locally and thus is compact in size. The experimental results on synthetic data sets and real images are presented.
Keywords
computational geometry; image representation; image sampling; image texture; 3D scene representation; data map representation; geometry representation; multiview imaging technology; polar coordinate system; texture representation; Cameras; Computer graphics; Image reconstruction; Information geometry; Layout; Nonuniform sampling; Photometry; Rendering (computer graphics); Sampling methods; Surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition Workshops (CVPRW), 2010 IEEE Computer Society Conference on
Conference_Location
San Francisco, CA
ISSN
2160-7508
Print_ISBN
978-1-4244-7029-7
Type
conf
DOI
10.1109/CVPRW.2010.5543805
Filename
5543805
Link To Document