• DocumentCode
    3468660
  • Title

    3-D scene representation with layered non-uniform global sampling

  • Author

    Lin, Huei-Yung ; Xiao, Yu-Hua

  • Author_Institution
    Dept. of Electr. Eng., Nat. Chung Cheng Univ., Chiayi, Taiwan
  • fYear
    2010
  • fDate
    13-18 June 2010
  • Firstpage
    51
  • Lastpage
    56
  • Abstract
    The representation of a 3-D scene is essential to recent multi-view imaging technologies. In this paper we propose a unified geometry and texture representation based on global resampling of the scene. The 3-D coordinates and the associated texture information of the scene points are represented in the polar coordinate system. A novel layered data map representation with distance-dependent nonuniform sampling strategy is proposed to deal with complex scenes. It is capable of increasing the details of the 3-D structure locally and thus is compact in size. The experimental results on synthetic data sets and real images are presented.
  • Keywords
    computational geometry; image representation; image sampling; image texture; 3D scene representation; data map representation; geometry representation; multiview imaging technology; polar coordinate system; texture representation; Cameras; Computer graphics; Image reconstruction; Information geometry; Layout; Nonuniform sampling; Photometry; Rendering (computer graphics); Sampling methods; Surface texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision and Pattern Recognition Workshops (CVPRW), 2010 IEEE Computer Society Conference on
  • Conference_Location
    San Francisco, CA
  • ISSN
    2160-7508
  • Print_ISBN
    978-1-4244-7029-7
  • Type

    conf

  • DOI
    10.1109/CVPRW.2010.5543805
  • Filename
    5543805