DocumentCode
347601
Title
Dynamic gaze-controlled levels of detail of polygonal objects in 3-D environment modeling
Author
Zha, Hongbin ; Makimoto, Yoshinobu ; Hasegawa, Tsutomu
Author_Institution
Dept. of Intelligent Syst., Kyushu Univ., Fukuoka, Japan
fYear
1999
fDate
1999
Firstpage
321
Lastpage
330
Abstract
We present a new method for controlling levels of detail (LODs) of triangulated polygonal objects by a gaze-driven approach. The method relies upon a hierarchical mesh representation we call a merge-and-split tree (MST) of vertices, in which objects are described at nearly continuous LODs. The idea behind the LOD control is to adjust the mesh shape quality adaptively under a geometrical definition of gaze points and fovea regions. Not only does it generate a circular fovea region with smooth transition of LODs, but it also makes possible a real time updating of the whole mesh for moving gaze. We have applied our LOD control technique to several large models, and the results show that the method is effective in revealing high details in a fovea region guided by a gaze point moving freely across 3D surfaces
Keywords
CAD; computational geometry; real-time systems; tree data structures; trees (mathematics); 3D environment modeling; 3D surfaces; LOD control technique; circular fovea region; dynamic gaze-controlled levels of detail; gaze points; gaze-driven approach; geometrical definition; hierarchical mesh representation; merge-and-split tree; mesh shape quality; nearly continuous LODs; real time updating; triangulated polygonal objects; Degradation; Electrical capacitance tomography; Humans; Intelligent systems; Legged locomotion; Lighting; Radiometry; Shape; Solid modeling; Surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
3-D Digital Imaging and Modeling, 1999. Proceedings. Second International Conference on
Conference_Location
Ottawa, Ont.
Print_ISBN
0-7695-0062-5
Type
conf
DOI
10.1109/IM.1999.805362
Filename
805362
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