• DocumentCode
    3476451
  • Title

    Frame selection using iterative grammatical evolution for automatic comic generation from game logs

  • Author

    Thawonmas, Ruck ; Tani, Yuta

  • Author_Institution
    Intell. Comput. Entertainment Lab., Ritsumeikan Univ., Kusatsu, Japan
  • fYear
    2011
  • fDate
    Aug. 31 2011-Sept. 3 2011
  • Firstpage
    31
  • Lastpage
    38
  • Abstract
    Recently, we developed a system that visualizes a game play, from its game log, with a comic-style representation. In that system, comic frames are selected based on their interaction levels without considering users´ interests. In this paper, we tackle this issue by proposing an interactive frame-selection method that adopts interactive evolutionary computation (IEC) for evolving conditional rules used in selection of frames. IEC enables the user to directly give feedbacks on which an originally proposed subjective fitness function bases. In order to lessen user fatigue, the proposed method evolves the frame-selection conditional rules for certain consecutive generations based on this subjective fitness function - taking into account the latest user feedback - and another originally proposed objective fitness function. The objective fitness function ensures the consistency in the ratio among event types in a resulting comic with the ratio in the game log. As a promising evolutionary computation technique for the task in this work, we use grammatical evolution. We then evaluate the proposed method by a user evaluation using typical game logs. Experimental results confirm that evaluation participants favor comics whose frames are selected by the proposed method more than comics generated by a baseline method.
  • Keywords
    computer games; data visualisation; evolutionary computation; grammars; IEC; automatic comic generation; comic-style representation; frame-selection conditional rules; game logs; interactive evolutionary computation; interactive frame-selection method; iterative grammatical evolution; objective fitness function; subjective fitness function; Cameras; Computational intelligence; Conferences; Fatigue; Games; Genomics; Grammar;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2011 IEEE Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4577-0010-1
  • Electronic_ISBN
    978-1-4577-0009-5
  • Type

    conf

  • DOI
    10.1109/CIG.2011.6031986
  • Filename
    6031986