DocumentCode :
3477395
Title :
A MIMD rendering algorithm for distributed memory architectures
Author :
Crockett, Thomas W. ; Orloff, Tobias
Author_Institution :
NASA Langley Res. Center, Hampton, VA, USA
fYear :
1993
fDate :
25-26 Oct 1993
Firstpage :
35
Abstract :
We present a parallel rendering algorithm targeted to MIMD distributed-memory message-passing architectures. For maximum performance, the algorithm exploits both object-level and image level parallelism. The behavior of the algorithm is examined both analytically and experimentally. The results show that the choice of message size has a significant impact on performance. Scalability to large numbers of processors is found to be limited primarily by communication overheads. An experimental implementation for the Intel iPSC/860 confirms the analytical results and demonstrates increasing performance from 1 to 128 processors across a wide range of scene complexities
Keywords :
rendering (computer graphics); Intel iPSC/860; MIMD distributed-memory message-passing architectures; MIMD rendering algorithm; communication overheads; distributed memory architectures; image level parallelism; object level parallelism; scene complexities; Algorithm design and analysis; Computer architecture; Graphics; Layout; Memory architecture; NASA; Parallel processing; Performance analysis; Pipelines; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Parallel Rendering Symposium, 1993
Conference_Location :
San Jose, CA
Print_ISBN :
0-8186-4920-8
Type :
conf
DOI :
10.1109/PRS.1993.586083
Filename :
586083
Link To Document :
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